![]() So my list would current be, from most OP to least:ĭreadnaught > Theocrat = Warlord > Rogue > Sorcerer? > Arch-Druid. ![]() Rogue: no T4 unit but Shadow Stalker and succubus more than make up for it. I think they should get something, like a range wyram to help them out. Shaman is probably the least useful T3 unit. Machine can be repaired is just crazy.Īrch-druid: IMO, most under-powered class. Fire tank is OP due to the crazy leveling it can do. One of my favorite class to play with any race.ĭreadnaught: IMO, most OPed class of all. Smite is OPed at the moment but not sure after the patch. Theocrat: Convert and heal are great unit skills. Seems to be mana heavy and most high level unit are summoned but phantom warrior is nice. Sorcerer: Have not played much with this class. Overall, a bit OP (some spells) but relatively balanced. Warlord: Very good T3 and T4 units, powerful spell. Is that normal? I wondered if the game was designed that way to create a buffer zone until later in the game.I haven't really play through on all the classes yet but here are some of my thoughts on their ranking in terms of OPness. My own research is nowhere near advanced enough for that spell.Ĭan I ask you another question? I haven't been able to expand southward from my start position at all, because there have been stacks of tier IV bone dragons roaming around since early in the game. I was surprised when the AI started disintegrating my units at the start of battles. I realize the spells are pretty important in the big city battles, and I don't have a good grasp on what the research tree looks like. I don't have any screenshots, but I will say I had a strong force of orc shock troops being buffed and healed by evangelists and martyrs. I think you're correct that my strategy has given me a slow start-my play style is to develop and expand before attacking. My orc/theocrat game has gotten to about turn 100 and the AI has really turtled in his cities. I've tried a few different combinations: the elf/rogue and draconian/druid of the campaign setting, and elf/druid and orc/theocrat on random maps. Granted, you need time for this to be fruitful (the time an outpost grow to a rich city), but you play against AI. If you can't win the AI by pure tactical genius, you can win them by economic dominance. I have to found several cities whenever I find a suitable spot of land, near resource sites and treasure site that grant my units special bonuses. perhaps conquering Independants is enough for good players. use strategic spells to boost your troops and economy and cripple your enemys. Refuse fights on disliked terrain, induce the AI to attack you on a terrain that you like more. when a combat is coming, pay attention to the type of terrain where it should stand. do you make use of battle and unit enchantments to boost some units'stats, like making them nearly impervious to physical attacks, etc, and to disable the enemy? Even a T4 unit can be stunned, frozen, entangled, blinded, etc. do you fully understand flanking tactics and actions points rules, and use them to your profit, or do you boldly charge the enemy, only to be surrounded and hacked to pieces on the next turn? (see Beginner's Guide) I suspect other reasons than the AI being too smart. Playing on Squire difficulty, I think that you shouldn't be so punished by the AI, if you developped your empire enough. The next difficulty up just prevents the AI from turtling less with no extra bonuses to anything, I believe. This results in an AI that easily turtles and just waits for the player to come to them. If I remember correctly, the Squire AI will never go after Human players (not sure on other AI players). Usually this is more of a problem when the AI is more aggressive.Īnother thing that would probably make the game better is to play on the level up from Squire (Knight?). ![]() This might be the case with your situation, but possibly not. One thing to keep in mind, some people do that are used to Civ and Total War is to not be aggressive enough early in the game so that they end up behind technologically and militarily. Sometimes trebuchets are not the best solution to city sieges depending on spells/city enchantments/defending units the enemy has. A few questions, what class are you playing as? Any different settings (besides difficulty)? What turn do these battles usually happen on? Do you have any screenshots of the army compositions for the city battles? To see army composition.
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